BZ-Next


Modernizing BZFlag, Building New Tools for the Community

What is it?

BZ-Next is an experimental fork of BZFlag that redoes the rendering engine from the ground-up, using modern OpenGL, and the Magnum graphics library.

See the about the project page for more information!

And check out the awesomely cross-platform Magnum Graphics Library!

What does it currently look like?

Urban Jungle by Army of One Map: Urban Jungle by Army of One

Rats Nest by Winny Map: Rats Nest by Winny

Fairground by Ian Map: Fairground by Ian

Where can I get a copy?

BZ-Next is still in heavy development, so releases are expected to be buggy. Windows releases will be made available for download on the Releases page. Linux users, please build from source. Instructions are found on the Building page.

What version of OpenGL do I need?

The current goal is to aim for support for OpenGL >=2.1 and WebGL 2. Some features might only be supported on more capable platforms. Currently, the development build may not function on all platforms. Help us test it out!

Follow development on GitHub!

You can follow development progress at BZ-Next on GitHub. Contributions, issue reports, etc are welcome!


Development updates: